#include <map>
#include <vector>
#include <sstream>
#include <math.h>
#include <vtkImageData.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActorCollection.h>
#include <vtkImageViewer2.h>
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderer.h>
#include <vtkCommand.h>
#include <vtkCamera.h>
#include <vtkCollectionIterator.h>
#include <vtkCoordinate.h>
#include <vtkInteractorStyleImage.h>
#include <vtkInteractorObserver.h>
#include <vtkImageMapToWindowLevelColors.h>
#include <vtkCornerAnnotation.h>
#include <vtkPolyDataMapper2D.h>
#include <vtkPolyData.h>
#include <vtkCubeSource.h>
#include <vtkObjectFactory.h>
#include <vtkProperty2D.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkAxesActor.h>
#include <vtkPointPicker.h>
#include <vtkPlane.h>
#include <svkSpectraReferenceView.h>
#include <svkOverlaySelector.h>
#include <svkDataView.h>
#include <svkLookupTable.h>
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