46 #ifndef SVK_OPEN_GL_ORIENTED_IMAGE_ACTOR_H
47 #define SVK_OPEN_GL_ORIENTED_IMAGE_ACTOR_H
49 #include <vtkOpenGLImageActor.h>
50 #include <vtkOpenGLRenderWindow.h>
51 #include <vtkOpenGLRenderer.h>
52 #include <vtkTransform.h>
53 #include <vtkMapper.h>
79 void Render(vtkRenderer *ren);
80 void Load(vtkRenderer *ren);
82 virtual void SetInput(vtkImageData *args);
virtual void SetInput(vtkImageData *args)
Definition: svkOpenGLOrientedImageActor.cc:796
vtkTypeMacro(svkOpenGLOrientedImageActor, vtkOpenGLImageActor)
double * GetBounds()
Get the bounds for this Prop3D as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Definition: svkOpenGLOrientedImageActor.cc:139
double * GetDisplayBounds()
Get the bounds for this Volume as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Definition: svkOpenGLOrientedImageActor.cc:77
void Render(vtkRenderer *ren)
Definition: svkOpenGLOrientedImageActor.cc:632
Definition: svkOpenGLOrientedImageActor.h:64
svkOpenGLOrientedImageActor()
Definition: svkOpenGLOrientedImageActor.cc:64
unsigned char * MakeDataSuitable(int &xsize, int &ysize, int &release, int &reuseTexture)
Definition: svkOpenGLOrientedImageActor.cc:383
static svkOpenGLOrientedImageActor * New()
void Load(vtkRenderer *ren)
Definition: svkOpenGLOrientedImageActor.cc:188
void InternalRender(vtkRenderer *ren)
Definition: svkOpenGLOrientedImageActor.cc:750
~svkOpenGLOrientedImageActor()
Definition: svkOpenGLOrientedImageActor.cc:72